Sentient Gaming

We share your passion for bringing something new to this world and help you convert that idea into business reality. Having worked on AAA games we have earned immense commendations and take pride in the partnerships we have with leading industry players across the globe.

Platforms

Xbox
Playstation
Switch
Epicgame
Gamingco.
Apple Card
Android

Projects

Our Clients

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About Us

A great Idea doesn’t sell by itself. It needs an army of people and hundreds of steps to see the day of light. The path of a successful game from ideation to a commercially viable product is long and winding. The complexity of the process, combined with numerous iterations could lead you to lose focus of the big picture. But with our focused services, you can keep your eyes on Game development, while we deliver on Quality Assurance and Localization.

SentientGaming is a professional game testing company with over a decade of experience in Mobile Game Testing, PC Game Testing, and Console Game Testing . By adopting a focused approach towards understanding customer ‘pain points’ we have fostered partnerships with leading industry players across the globe.

Our
Expertise
Information is not knowledge. The only source of knowledge is experience. You need experience to gain wisdom.
-Albert Einstein
15

YEARS OF
EXPERIENCE

Cross Play,
Cross Platform,
Multiple OS

150 +

GAMES
TESTED

Culture

Testing games is all about finding bugs but all bugs are not the same. Some bugs are from Mars, and some are from Venus. Our internal employee reward system is based on finding maximum critical bugs before the simpler ones. To keep the workplace excitement ongoing, we’ve even named these bugs in order of criticality. So while flies irritate, we are on the lookout for wasps and mosquitoes.

Some Bugs Are From Mars And Some Are From Venus

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1 8 C .
Very Critical

This bug is critical enough to crash the Game, cause file corruption, or cause potential data loss

2 7 .
Critical

This bug causes a lack of vital program functionality with workaround

3 6 C .
Normal

This bug degrades the quality of the system, however desired functionality can be achieved through an intelligent workaround

4 5 .
Low

There is insufficient or unclear error message, which has minimum impact on product use

5 6 .
Very Low

Causes minor irritation with no impact on product usage.

Group 3431
Group 3438

Very Critical

This bug is critical enough to crash the Game, cause file corruption, or cause potential data loss

Group 3436

Critical

This bug causes a lack of vital program functionality with workaround

Group 3433

Normal

This bug degrades the quality of the system, however desired functionality can be achieved through an intelligent workaround

Group 3435

Low

There is insufficient or unclear error message, which has minimum impact on product use

Group 3435

Very Low

Causes minor irritation with no impact on product usage.

Our QA Process

Our quality philosophy is “Right First Time”, in whatever we do. But we understand that for an innovative project like game production, it is not possible to have a perfect build in the first go. At SentientGaming, our QA teams are passionate enough to bring world-class games to live, and objective enough to identify quality defects in an unbiased way. How do we do it? Here is the typical flow of events in QA at SentientGaming.

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Test Planning

At this phase we do Resource Planning, Core Team Formation & Requirement Understanding

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Test Case

At this phase we create Test Scenario & Condition Criteria for Pass/Fail

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Execution

At this phase we do real live testing & double pass test result

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Defect Reporting

Logging of defects on Jira/Unfuddle/Mantis and assignment to developers.

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Regression

Retesting for the bugs, Regression testing to identify the side effects if any, of bug fixing

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Delivery

DSR report with Client. Sharing Summary report of bugs with criticality.

Group 3402

Test Planning

At this phase we do Resource Planning, Core Team Formation & Requirement Understanding

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Test Case

At this phase we create Test Scenario & Condition Criteria for Pass/Fail

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Vnb

Execution

At this phase we do real Life testing & double pass test result

Frame 23291
Gf

Defect Reporting

Logging of defects on Jira/Unfuddle/Mantis and assignment to developers.

Frame 23291
Group 3402 1

Regression

Retesting for the bugs, Regression testing to identify the side effects if any, of bug fixing

Frame 23291
Dfh

Delivery

DSR report with Client. Sharing Summary report of bugs with criticality.

Our Customers Stories

We are confident of our services, but every time we work with a partner, we learn something new. Thus, every time, we evolve as a stronger team to serve our Clients

Title

SentientGaming has been a very good ally on a daily basis, to create and run QA test plan, with great flexibility and expertise!

Gearbox

Gearbox Publishing

Frisco, TX, USA
Title
From our perspective the company SentientGaming takes a stable position in gameplay testing. Extremely impressed by the positive reinforcement of the team and the engagement on the needs of our project.
All works were being completed on time, in specified period with the proper quality. Thanks to the team and their efforts.
Magic Tevern

MagicTavern

Palo Alto, CA
Title
Being flexible with testing schedules and requests, Sentient has delivered to our expectations over various PC and Console projects.
Preparations are uncomplicated and test procedures are state-of-the-art. We’ll gladly continue working together!
Toplitz

Toplitz Production

Oberhaching, Germany
Title
We are working with SentientGaming for a year now and they have made the QA process efficient at our company.
It is easy to communicate with them and to program a playtest session. I ask questions regarding the most suitable playtest for the game. The bug tracking is precise and effective and I can rely on them without being a specialist QA. Sentient Gaming adapted to our database tool making the process fully integrated into our workflow.
Antler

Antler Interactive

Sweden
Title

We have been very pleased with the service.  One minor point for improvement would be that it would be nice to have a bit more detail in terms of what has been covered each day (especially in the first couple of days), but once we saw the bugs coming through we could see they were of generally very good quality.  Therefore, I would probably rate the service as a 9 out of 10 and we would definitely consider you again for similar projects in the future.

Distinctive

Distinctive Games

Sheffield, UK
Title
Dear Sentient Team, It was a pleasure to work with you! On behalf of our teams, we would like to thank every member of your team for the amazing work that you did on both the projects. Your professionalism reflects in the countless hours that you put into the projects to ensure each release goes smoothly. We appreciate the spirit of each team member. The teamwork displayed while doing our projects were exemplary and commendable. We thank you once again, for your amazing performance, your experience and expertise were of immense help. Keep the good work going, and, good luck in your next adventure!”
Spearesoft

Sperasoft Inc

San Jose, USA
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