Performance Testing
In games QA, the performance testing team focuses on ensuring that a game runs smoothly under various conditions. Their key responsibilities include:
Performance Testing Process
Frame Rate Analysis Monitoring and testing the game’s frame rate (FPS) to ensure it maintains a stable and smooth performance, even in resource-intensive scenes.
Load Testing Simulating scenarios with a large number of players or in-game elements to check how the game handles high server loads or complex in-game interactions without crashing or slowing down.
Memory Usage Analysing the game’s memory consumption to prevent memory leaks or excessive usage that could lead to slowdowns or crashes.
CPU/GPU Utilization Testing how efficiently the game uses CPU and GPU resources, ensuring there are no bottlenecks that would affect the player experience on different hardware setups.
Latency and Network Performance
For online games, the team assesses latency, server response times, and overall network performance to prevent lag and connectivity issues.
Stress Testing
Pushing the game to its limits with extreme conditions (e.g., thousands of players or massive in-game events) to evaluate stability under stress.
Optimization Recommendations Providing feedback to developers on areas where the game could be optimized to improve performance, such as reducing asset sizes, adjusting graphic settings, or balancing resource usage.
The performance team ensures that the game offers a consistent, lag-free, and optimized experience across different platforms and hardware configurations.
Performance Testing Tools
We use for cracking 3rd party applications and SDKs implemented within the Game.

Neoload

Load Runner

Blaze Meter

JMeter
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